launch the game. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a CommentAfter you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. There should be a backup of your previous save in your saves folder. 0. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. I just like starsector being a challenge. Nope :/. 1+Saving takes forever. and there it was! the Starsector app removed- 8 minutes go. It should work like any other stable location. settings. Starsector. This guide is an intro to colonization. Save. player - hegemony. "maxShipsInFleet":30, Increase the number. Hopefully this helps someone. ago. 7. AndragonLea • 2 yr. when you first launch the game, before clicking launch, click the mods button at the bottom of the launcher and check em off. Open IntelliJ IDEA. In my case, it will look like this . It restarts daily notification after a new month starts. ago. starfarer. The automated shipyard is a structure that can be discovered around a . Ok, go to the main starsector folder and open vmparams with notepad , them (depends on what amount of ram you currently have in your machine) edit the -Xms and -Xmx to for example -Xms4096m for 4 g of ram, you coud add more or less but try not to go beyond 10g, Java can go crazy. Systems with cryosleepers present will have green names. Better Colonies is a mod for those who enjoy a better lightweight colony experience. Features. hullmods. What you need to do is install the version of Starsector you were on when you made the save, load up the game but with Captain's Log 0. The first method is looking through the hull csv files manually, but that is. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. By default, the 64-bit version of the game allocates 1. The only thing Starsector would benefit from releasing on steam would be even bigger modsRe: Looking at the Starsector fuel & supply economy. Diplomacy events see faction relationships changing over time. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. Contact Basics. It is formatted in Starsector's somewhat loose JSON schema. Click on 'Saved'. 8k members in the starsector community. As an experienced player with probably close to 1000 hours, I only play on Ironman. I'll keep the fleet small while peeling pather/pirate fleets. A mature colony typically has around 300K+ income and ~60K upkeep. Same for any cryosleeper, even if i shall strap so many hyperdrives on it that it end-up looking like one of those Kerbal abominations. Mods can contribute to this by adding their own log entries to track actions or for easier debugging. 1a is now out! This is a . exe) type in "cd ", then paste in the address, press enter. Now remember the character's first and last name from step 1. 0. In both cases you get 1500 supplies. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Terraforming and Station Construction is the mod you’re looking for. ago. ago. Hey, huge fan of your channel, to make Iron Mode impactful, Iron Mode needs to be changed to include permadeath too, a. Unfortunately, there is not one complete answer. Individual modules are. ship file and a ship_data. It contains information regarding the background actions the game is taking, like file loading or campaign events. If the wiki does not show it, make a save and manually travel to each core world, enter the market, view colony info by pressing M, check the existing industries and see if. 95a. 86. Go to starsector r/starsector. Introduction — Weapon fire penetrates or stops against armor, which strengthens with angle and never ablates. Remember back in step 2, where I had you open up the anime portrait mod file location of. 0b:-ONLY save compatible with 0. 2D RPG/Trade/Fleet Combat Game. Go to starsector r/starsector. Download Mod. saves= line to point at the folder you want. 2. . Hopefully this helps someone. Also, to improve performance of Starsector on Steam Deck, highly recommend increase the UMA Frame Buffer allocation: 1. Compatibility improvements I intend to make once other mods update for 0. log file to Google Drive or similar). For Users: LunaSettings. Re: [0. Ex: 500 marines with support & skill (2000 strength) is 96% effectiveness, meaning you can raid with up to T10. 12. so i got the new 0. Choose the one you wish to edit and then go value. fs. r/starsector. Use the Starsector wiki and find which core world has the item you are looking for. Factions will wage war against each other and try to conquer their enemies. Re: Failed calling method when loading save game. The more commonly balance tweaked information is in the ship_data. sh as a non-steam game on Steam. c:usersusernameAppdataLocalLowFailbetter GamesSunless SeaSaves (note that Appdata is hidden, just type it into the location bar). It is formatted as a comma delimited CSV file. 48838 Posts 3447 Topics Last post by rawkhawklives in Re: [0. This mod adds a search box to the planet list. Mods that add new weapons and the likes yes. The starsector. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. 9. Traveling though hyperspace is still an option, but it requires time, a lot of fuel to travel very great distances (there is also the risk of hyperspace storm damaging or even destroying entire fleets if one is not paying attention) CrymsonStarite • 3 yr. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. 2+ requires Starsector 0. save compatible with 0. xml" file with notepad. 3: save compatible with 0. It's saved in your registry somewhere, I don't remember the exact location. Oh, and strip option does not always work so I would turn it off and force strip with T button so it becomes muscle memory for you. . You'll find your Stray. Starsector, saves folder, open a save from the current run you have, open the campaign file (notepad works fine), CTRL+F search for "Legion_XIV_Elite" and then once one shows up, search back up for "system" or "nebula" until you get the name of a system on the starmap. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Uninstalling the mod This mod can be removed from an existing save: Prior to 3. The game will need 3 files (2 if you want to be technical), the ship graphic (the sprite), the . Memory Leaks are like Car Oil. 1) Locate your Starsector installation folder, see if it has a "vmparams" file (with no extension) in it. Someone else feel free to chime in if I'm mistaken. Look for <id>player<id> Under this section scroll and find the known blueprints and known weapons ones. General idea is try using Doom to lure and kite one at the start of the battle, after your capital. Promise: added by Arsenal Expansion, you need level 16 for it to appear in random bar. Open with Notepad. Clears fleet bloat from save games to improve performance. 95. 0 and higher. Starsector, saves folder, open a save from the current run you have, open the campaign file (notepad works fine), CTRL+F search for "Legion_XIV_Elite" and then once one shows up, search back up for "system" or "nebula" until you get the name of a system on the starmap. Valheim. 10KB ; 225-- Autosave. I still use autofit to make the "base" for my ships and replace as needed. 95a. Step 1: Have steam download to the workshop directory. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has. I’ve been able to figure out quite a bit of quirks with it. bak and you will be using the backup. Alright. 95. Yes, i understand how Steam Downloads workshop stuff,. Can be Opened in the campaign with F2 (Configurable) or from the main menu. If you're using an NVIDIA GPU, I'd be willing to be that's the issue. Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. save. at the launch menu, enable the mods. Nope :/. Right-click your desktop shortcut for Starsector and select "Open file location". nanoman23456 • 1 yr. How to find a good colony location. « Reply #1 on: January 07, 2022, 06:08:58 AM ». Alright. 6. If it is missing or not in the expected location, the mod will not show up in. Re: Seeds and such. fs. Try flying into the center of a sun. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. It's essential for making your save file readable and it's what we'll be using for the guide ahead. So I am switching mine to -Xms8192 and -Xmx8192 to see if I. It’s just a text file so any text editor will work. Starsector version 0. hit Ctrl+F to open up the search function. json" in Notepad/Wordpad. Load your save, press ctrl+backspace, typer "devmode", press Enter. Is there any possible way to change a sandbox save file into a challenge or franchise mode save?A guide to fleet composition. This also includes the ability to install multiple mods at once. saves="C:\Users\Rob\Saves\Starsector". starfarer. If so, open it in a text editor of choice. Due to the skill system changes, skill points and story points invested into any elite skills will be. 141, 1. Allocate more ram in vmparam. Oh and make a backup of the file and your saveThe advice that helped me the most was to raid everything and lower stability first then invade the planet. json - Disabled. Starsector > Mods > Modding >. 96a-RC10. Yes. 96) Updated to Starsector 0. And if you make it save less often then it defeats the whole purpose of having an autosave. You'd have to use regedit to delete/replace it which is a hassle, so honestly i wouldn't really bother and just keep using whatever key you have and use the new one when you're on a new computer. Simple in theory, but there’s enough people out there that you’d run into every possible scenario. 2. Future plans: – Add terraforming support for Unknown Skies planet types. Vortex support for Starsector v0. 2. BalegQhan • 3 yr. This means that Hyperspace storms will save you fuel, at the cost of supplies, since they're the only way to go above 20 speed (up to 30. 8. paths. Step 3. This mod can be enabled on an existing save, but will cause a crash on the save if disabled. So it really depends on the type of mod and most mod authors will list. Making the game auto save is easy in theory, but. In the Starsector install folder there's a file named vmparams. 7. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. You'd have to use regedit to delete/replace it which is a hassle, so honestly i wouldn't really bother and just keep using whatever key you have and use the new one when you're on a new computer. csv while the less commonly edited information is in the . Or just do bounty missions with doom ships in their fleet. Once in the game, you can summon the console with control+backspace and enter your commands. 1 comment. With an alias, spawnstableloc will work as shorthand for the full command. Turn off your Deck. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. Go to Starsectorstarsector-coredataconfigsettings. In my particular case, it happened when Ancyra went to size 6. I use 20 for no specific reason. 1 / 2. I saved right after exiting the 'supposed to be deleted' star system, found its name in the code. I have searched everywhere with grep -rnw '/etc' -e 'starsector' but. Alliances offer mutual assistance in times of war. csv and in addition. Continue browsing in r/starsector. . v1. I’ve built my first Stable Location in my system, and erected the Comm Relay. 6. now its all gone. /Fractal Softworks/Starsector/saves/ [your save] In there, the . ) Get Notepad++. For users it adds ingame mod configs, a mod version checker and a debug panel. Inactive Gates can be found when exploring the sector. If so then it's just a matter of tracking down the mod, to which you can apply binary to quickly narrow it down. Instructions. I have created a small mod that adds some more commands to LazyWizard's console mod. code not provided in this post. (If nothing comes up, we might have to look elsewhere, upload the full starsector. steampowered. 6. Turning a planet to arid or jungle with TASC does a volatiles purge. 31. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. And no, the domain gates were build to allow instant travel between far fetched sectors. This new release should be save-compatible. This mod adds a developer's console to Starsector that can be summoned with control+backspace. surfing the other starsector forums it seems you only need to edit -Xms1536m and -Xmx1536m the other can be ignored. There are two methods to do this. Detailed Combat Results - Displays post-battle stats. Search for "maxShipsInFleet":30 and change the value from 30 to whatever. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. 2 save compatible with 0. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. 6. 2 days ago · Warner’s family reported her missing in April 2021. 1, 1. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. Editing the save file directly is highly discouraged. 5 GB of memory for the JRE Heap. #starsector #tutorial #guide #settings #modding #ram The forum post where you can download pre-made vmparams files: Shell is a faction mod based around increasing the arsenal and developing the lore behind the Fourteenth Battlegroup and Hegemony. MtnMaiden. lazylib - general methods that help with non-API data types. Profiteers. subscribers . 4476 Posts 61 Topics Last post by SirHartley in Re: Complete Tutorial on. Replace the current one with it so you revert to the previous file. 60 votes, 18 comments. 7. You should have four files in front of you. Type "GoTo <System name>". Autosave: reminds you to save! uses a very unobtrusive yellow text in the notifications area. When learning, you should absolutely use quick saves, and even play on easy if you'd like. starfarer. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. Unfortunately the only way to save on fuel costs is to have less ships. Each such factory has a pool of 4 ships to choose from, 1 for each size. The amount of supplies you save from hyperspace travel is tremendous, far more than efficiency overhaul. There is more variety in ship and weapon performance in Starsector, I think. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. 0. Pick a commission with the faction that lays claim on those planets. Elon Musk and Grimes are trying to figure out where he should be deposed in their custody dispute. - Mod Profiles allow swapping between different groups of mods/versions easily. Update: v0. -Dcom. You take the role of a space captain seeking fortune and glory however you choose. lazywizard. Terraforming and Station Construction: 2 quests. Yes but rarely like for stealth missions. Design awesome starships using intuitive ship creation tools that are easy to learn but hard to master. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing. Following that thought processing, I have my solution, I have since added more and more Ram till the memory leaks stop being a problem. The file of the save is still there but it's not appearing in. Even without stabilization the text reads it should be. Azrael9986 • 4 yr. After deleting another thousands of lines I managed to run my save without Beyond the sector mod. To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. For me, one of the big differences is that Starsector has a huge modding community with some fully featured overhauls. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. Congrats, now when you save on one computer it'll automatically sync to the other computer. 10. For your convenience Ill also list down the short term and long term benefits. This is advice from an older gamer (36). I have located them inside the save file but can't find anything that specifically states where they're located. csv entry contain all of the information directly about a ship. How to get blueprints by raidingHi. xml is like 277mb. Make playstyle-altering choices using a revamped skill. You can also add alias spawnstableloc to the start of that command to make a permanent alias. csv is required for all fighter type ships. zestful_villain • 1 yr. . Good for when you have a great system, but absolutely no stable locations. edit the base value to whatever you want. 91, or had, say, Nexerelin, and your laptop is version 0. Now all I have to do is figure out why I can't get them to spawn in. Blog posts are the closest thing we have instead of a roadmap, the thing is Alex only tells us about things he already pretty much finished. For the most part, they are found as ship graveyards; usually, combat-oriented ship derelicts can be found here. Now go back out and do a CTRL + Z or whatever is the sensor cheat in dev mode. CampaignGameManager - Saving progress: 1. Yes, it is possible, using the same manual-track-down-cryosleeper method. Load the game. 5s - Fixed a crash when hitting ESC on certain parts of the mothership. It also includes endgame. Console commands mod: "addstablepoint". xml in Notepad++ or similar, find the vayra_already_looted_tpc list. Load up that save, don't unpause, hit 'save a copy', load up that save, and maybe repeat this a few times to make sure you can see any trends in save file size. This is installed just like any regular mod. I believe it's "survey /all" and everything is revealed. Autosave actually just sets reminders for you to manually save, but can be reconfigured. It's nearly impossible to make more than the tiniest of changes without corrupting something. Fighters have . Starsector (formerly . edit: Did a little more testing with my cheaty strategy, out of the two save files i've tried to find hypershunts in, i've found 3/4. starfarer. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Pushover242 • 8 yr. save. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. e. Reasonable-Hyena-704. fs. If not, you're out of luck! Step 2: In the vmparams file, replace the text " -Xms1536m -Xmx1536m " with the. ago. Must match the id field in the. beast_regards • 3 yr. Best. •. check how many supplies you have (i find supplies to be easiest to find the right area you want and its right there on the main view as you play) and go to your save games directory, its smack dabb in the install location! (for me, "D:\Starsector\saves")BEFOR YOU CONTINUE PAUSE THE GAME!!! if you like me have a large fleet or your in hyperspace. xml . ago. 사용하던 모드와 위 모드를. When I design ship loadouts I rather have access to everything for the design. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). costs and shields over armor. fs. yes, but it unlikely your save can be safe, because it must be done before launch to the new game, basically you need start a new games, some mods sometimes give you save compatible warning about a new update. If you have an Nvidia graphics card and its a recent one it should come with a program called "Shadowplay" the program's main feature is capturing short clips from games so you can save all your favourite highlight moments. There is a index on the forums that show if certain mods are compatible with the latest game update or not. If you want to enable autosaving, edit lw_autosave_settings. Just make sure to read the note in the OP. It tends to happen if you have a lot of save files, so try deleting the older files. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. If you are new, some pointers on colonial management: Get some skills. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. Dayyyyym, thanks for this. That is most of the basic stuff you can do in the save file and is a little bit like cheating.